|No Glow Mouths!
||Turn off that light inside characters' mouths with some simple base material manipulation.
|Fitting Conformers to the Wrong
|You *can* get away with this, sometimes. If the figures are similar. Don't expect this to work to get the tuxedo to fit on the gorilla.|
|P5 Quick Cloth and Tips||Tips on making dynamic cloth, and how to do a quick clothifying without any fancy tricks.|
|P5 Interface Setups||Just how I do things around here, to maximize my working space and ease of use. New: More Customization!|
|P5 Materials: Irridescent Lizard Skin||This covers the concept of mixing things to create a material in layers, lots of fun with the cellular shader, using the blender nodes, and using alpha channels to blend stuff.|
|Interlacing Hand Poses: How to Use Them in your work.||The Interlacing Hand Poses (for Millenium and P4 adult figures) are available at the 3DC store. Not just stand-alone poses, they can be used as a starting point for your own interlaced hand poses. Check it out!|
|Painlessly Easy Conforming Clothes||Stop mucking about trying to line up those JP centers of your clothes. Let Poser do it all for you!|
|Quickie Joint Parameters||A quick rundown on what the heck those Joint Things are.|
|Painter 3D Tips & Tricks||Some info to help make Painter 3D for Poser 4 a handier tool. You might even end up using it for something!|
|Feathering Birds||My technique for painting bird textures for Poser (or any 3D) models. This requires 2D painting apps that have layers and some type of image hose/picture tube tool. (Note: the Painter 3D for Poser 4 on the P4 CDs has an image hose.)|
|Normalizing with the Grouper||How to utilize Poser 4's Grouping Tool to fix models with reversed normals.|
|Skin Layering Formula||Using different Poser renders composited in Photoshop (or PSP) to create more realistic skin tones.|
|Grafting on New Body Parts||If you want to add (or even remove) body parts to a figure,
everything you need to know to successfully convert the CR2.
|GetStringRes Lookup Tables||Translates body part and dial names to/from the GetStringRes numbers.|
|Setting JPs for Eyes||This shows you how to set up Joint Parameters to
create posable eyes in your characters, without worrying
about turning off Bend for the head.
Children in Poser
|No, really! Each child object can only have one parent,
until now. These are some workarounds I've found.
|Making a Centaur Gallop||It is pretty simple to create walking/galloping centaurs, with
basic horse stride animations, and a little help from the walk
|Azimuth||What the heck is an Azimuth? How do these mystic little
numbers control the location of the sun, light, materials....?
|Creating Puff Clouds||All the Stratus cloud materials and Cumulous cloud materials
and cloud layers and cloud planes just can't make those really
cool, huge puffy clouds. But this can!
|Tesign's Splash Technique||Tesign was gracious enough to show me how he created the
gorgeous Hungry Bass image with a beautiful water splash
created entirely in Vue.
|This shows my technique for building complex things using a Network Surface.|
|This is my edge-curves-and-connection style of modeling, translated into LightWave. Part 1 shows the basic QuadSkin and Bandsaw method, plus some Polygon Splitting for an eye socket. Also includes tips on BandSaw, >4 Polygons, and SubPatch Freezing.|
|RDD MFM Tips Volume One||Info on the tools and menu items, OBJ importing
and handling, working box tips.
|RDD MFM Tips Volume Two!||Subdividing, triangulating, and filling those darn
unfillable polygons! Plus camera tricks.
|Flawless FreeForm to Mesh Form Conversion||Control your destiny! Or at least control how your
FreeForm object translates into a Mesh.
|Using RDD to make morphs for Poser||Shows how I created morphs for the reins for my
Incredible Tack Pack.
|Using RDD to make a simple figure for Poser
|Basic steps I used to create the posable rein. Includes
figure sizing, the curve parameter, and IK chains.
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